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Texture work and rigging

This is some of the work that I did on the videogame TimeQuake for The Imaginati studios, I was responsible for UV unwrapping, texturing and rigging. I also did some kit bashing and modelled some vehicles such as the armoured Square. The renders were done in Unreal.

The rig that I created for the mech.

The Mech's on the left and right where kit bash's that I made based on the main giant mech.

The Mech's on the left and right where kit bash's that I made based on the main giant mech.

Footage of one of the mech turrets in game.

I created this armoured sphere which had panels that would slide/ flip open to reveal it's weapon's and power source which gave it the ability to fly.

I created this armoured sphere which had panels that would slide/ flip open to reveal it's weapon's and power source which gave it the ability to fly.